Speedrunning is a practice that focuses on completing a mission as fast as possible without any marines dying. Completing the official maps within a set amount of time on Normal or harder will earn players an achievement for each level they manage to successfully speedrun. The difficulty level for a speedrun ranges from medium to very hard, and can be nearly impossible for the unprepared. This article contains the general tactics you should use when speedrunning. For in-depth walkthroughs of each level, see their respective articles below.
Keep in mind that all marines must survive to earn the achievement; this means that you can attempt a speedrun with fewer than 4 marines, as long as they all survive and make it in time. A duo consisting of Wildcat and Faith (who both have the Speed Bonus skill) can be particularly effective if played well.
General strategies[]
Preparation[]
- Speedrunning on Normal difficulty is the best way to get this achievement although however you get a higher speed multiplier on higher difficulties. Attempting a speedrun on higher difficulties greatly increase the chance of death.
- Avoid trying to speedrun in a public game. In general, public players are not adequately skilled or organized for a successful speedrun, and are more concerned with kills or survival than mission completion time. Try to find a game where everyone is willing to attempt speedruns.
- If you intend to speedrun in a public game, ask your team beforehand and make sure that everyone is on the same page. Ask them to drop whatever other achievements they are trying to earn and to work only towards the speedrun.
- It is not advised to speedrun with players of a low level (i.e. anything below level 10 with no promotion), as they are generally not familiar with the levels or do not have the required equipment.
- Familiarize yourself with the level first. Get to know its layout, its shortcuts (if any), and the precise location of every Swarm ambush. Playing through the level around half a dozen times should have you get to know it fairly well.
- On some maps like Power Plant's Cooling Pump, it is advantageous to bring both Techs.
During the run[]
- Always stay on the move when not waiting for an event to occur.
- While on the move, you should not allow any Drones to hit you, but only shoot when an enemy is likely to hit or obstruct you, and only heal when desperate for health.
- Communicate at all times. Make sure that all the objectives are being completed and that everyone is where they are supposed to be.
Recommended loadout[]
Loadouts often vary according to the mission being completed and the player's role, but some weapons and equipment are frequently chosen for speedruns:
Weaponry[]
- Flamer
- Because burning drones are easily bypassed, the Flamer is particularly valuable for the players who are leading or trailing the squad. One burst of flame is sufficient to essentially incapacitate a Drone.
- Vindicator
- The heavy damage output, high rate of fire, and the fact that firing this weapon does not slow down the marine makes the Vindicator especially useful at the back of the squad.
- Grenade Launcher
- Its friendly fire can be devastating, but a skilled player can use its high damage and rate of fire to quickly eliminate any enemies in the vicinity.
- Chainsaw
- Especially in the hands of Vegas, the Chainsaw is useful for breaking doors, rocks, and large enemies.
- PDW
- Very high damage rate, but slows down the marine when fired.
- Medical Gun
- Although the squad should be competent enough to complete the mission without being healed, the Medical Gun can be equipped as a precaution. Healing Beacons are not recommended because they require patients to stop, and their healing rate is generally much slower than the Medical Gun's.
Equipment[]
- Adrenaline
- Hacking is significantly easier while under the effects of Adrenaline, which slows down time by a factor of three.
- Hornet Barrage / Smart Bomb
- Useful when surrounded by enemies and for clearing out areas with many enemies.
- Freeze Grenades
- Useful when surrounded by enemies and for immobilizing Shieldbugs.
Speedrun walkthroughs[]
Level | Required time |
Best time on video |
Time margin |
---|---|---|---|
Landing Bay | 1:25 | 1:07 | 0:18 |
Cargo Elevator | 2:50 | 2:32 | 0:18 |
Deima Surface Bridge | 2:30 | 2:03 | 0:27 |
Rydberg Reactor | 4:00 | 2:40 | 1:20 |
SynTek Residential | 2:30 | 1:54 | 0:36 |
Sewer Junction | 1:30 | 1:04 | 0:26 |
Timor Station | 4:25 | 2:50 | 1:35 |
See also[]
External links[]
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Campaigns • Characters • Enemies • Equipment • Promotions • Skills • Weapons Background • Challenges • Console • Difficulty • Experience • Server setup • Speedrunning • Steam achievements • Strategy |