An unformatted list of console command specific to Alien Swarm that will slowly be integrated into this page and into other articles such as strategy and SDK.
Console commands[]
Command | Value | Type | Cheat | Description | |
---|---|---|---|---|---|
ASW_ActivateExtra | client | Activates the item in your extra inventory slot. | |||
ASW_ActivatePrimary | client | Activates the item in your primary inventory slot. | |||
ASW_ActivateSecondary | client | Activates the item in your secondary inventory slot. | |||
asw_add_room_thumbnails_to_perforce | = | 0 | client | cheat | Set to 1 to cause room thumbnails to be added to Perforce on creation. |
asw_adjust_difficulty_by_number_of_marines | = | 1 | game | cheat | If enabled, difficulty will be reduced when there are only 3 or 2 marines. |
asw_ai_button_hacking_scale | = | 0.3 | game | cheat | Button panel hacking speed scale for AI marines. |
asw_ai_computer_hacking_scale | = | 0.1 | game | cheat | Computer hacking speed scale for AI marines. |
asw_ai_enable_fear_behavior | = | 1 | game | cheat | |
asw_ai_fear_player_dist | = | 720 | game | cheat | |
asw_ai_report | game | cheat | Lists various AI and their efficiencies. | ||
asw_alien_batch | game | cheat | Creates a batch of aliens at the cursor. | ||
asw_alien_break_chance | = | 0.5 | game | Chance the alien will break into ragdoll pieces instead of gib. | |
asw_alien_burn_duration | = | 5.0f | game | cheat | Alien burn time |
asw_alien_debug_death_style | = | 0 | client | cheat | For debugging alien deaths |
asw_alien_fancy_death_chance | = | 0.5 | game | If a drone doesn't instagib, this is the chance the alien plays a death anim bef | |
asw_alien_floor_texture | = | [1] | game | Alien floor texture used for replacement | |
asw_alien_footstep_interval | = | 0.25 | client | Minimum interval between alien footstep sounds. Used to keep them from piling up. | |
asw_alien_horde | game | cheat | Creates a horde of aliens somewhere nearby. | ||
asw_alien_hurt_speed | = | 0.5 | game | cheat | Fraction of speed to use when the alien is hurt after being shot. |
asw_alien_mining_laser_damage_scale | = | 0.25f | client | cheat | |
asw_alien_money_chance | = | 1.0 | game | cheat | Chance of base aliens dropping money. |
asw_alien_object_motion_blur_scale | = | 0.2 | client | ||
asw_alien_shadows | = | 0 | client | If set to one, aliens will always have shadows (WARNING: Big fps cost with hordes). | |
asw_alien_shover_speed | = | 50 | game | cheat | Speed of a 75 kg object thrown by an alien. |
asw_alien_speed_scale_easy | = | 0.7 | game | ||
asw_alien_speed_scale_hard | = | 1.1 | game | ||
asw_alien_speed_scale_insane | = | 1.2 | game | ||
asw_alien_speed_scale_normal | = | 1.0 | game | ||
asw_alien_stunned_speed | = | 0.3 | game | cheat | Fraction of speed to use when the alien is electrostunned. |
asw_alien_unlag | = | 1 | game | Unlag alien positions by player's ping. | |
asw_allow_detach | = | 0 | client | cheat | Allow the camera to detach from the marine. |
asw_allow_hull_shots | = | 1 | client | ||
ASW_AllowBriefing | game | Let's you restart the briefing. | |||
asw_ammo_bag_burn_limit | = | 30 | game | cheat | Amount of burn damage needed to make ammo bag explode. |
asw_ammo_bag_damage | = | 150 | game | cheat | Damage from ammo bag explosion. |
asw_ammo_bag_damage_radius | = | 400 | game | cheat | Radius from ammo bag explosion. |
asw_ammo_bag_report | game | cheat | List contents of ammo bag. | ||
asw_ammo_bag_report_client | client | cheat | List contents of ammo bag in client.dll. | ||
asw_arena | = | 0 | game | cheat | Will spawn waves of enemies (requires appropriate test map). |
asw_arena_quantity_scale | = | 1.0 | game | cheat | Scales number of aliens spawned in arena mode. |
asw_arena_shuffle_walls | = | 3 | game | cheat | Shuffle walls after how many waves? |
asw_arena_wall_density_max | = | 0.7 | game | cheat | Max density of random wall brushes in arena mode. |
asw_arena_wall_density_min | = | 0.0 | game | cheat | Max density of random wall brushes in arena mode. |
asw_arena_wave | game | cheat | Creates a wave of aliens on the arena test map. | ||
asw_arena_waves_per_difficulty | = | 3 | game | cheat | How many waves before difficulty ramps up. |
asw_auto_reload | = | 1 | game | Whether your marines should autoreload when reaching 0 bullets. | |
asw_background_color | = | [2] | client | Color of background tinting in briefing screens. | |
asw_bait_launch_delay | = | 0.15f | client | Delay before bait is thrown. | |
asw_bait_refire_time | = | 0.1f | client | Time between starting a new bait throw. | |
asw_barrel_health_base | = | 3 | game | cheat | Health of barrel at level 1. |
asw_barrel_health_growth | = | 0.15 | game | cheat | % change in health per level. |
asw_batch_interval | = | 5 | game | cheat | Time between successive batches spawning in the same spot. |
asw_blend_test_scale | = | 0.1f | game | cheat | |
asw_blind_follow | = | 0 | game | Set to 1 to give marines short sight range while following (old school alien swarm). | |
asw_blink_charge_time | = | 30.0 | client | cheat | |
asw_blink_debug | = | 0 | game | cheat | |
asw_blink_height | = | 50 | client | ||
asw_blink_range | = | 2000 | client | cheat | |
asw_blink_time | = | 0.6 | client | cheat | |
asw_blink_visible_time | = | 0.15 | client | ||
asw_blip_speech_chance | = | 0.8 | game | cheat | Chance the tech marines will shout about movement on their scanner after a period. |
asw_bloodhound_drag | = | 0.9 | game | cheat | Scalar applied to velocity every 0.1 seconds. |
asw_bloodhound_drop_interval | = | 3.0 | game | cheat | Interval between dropping off marines. |
asw_bloodhound_max_speed | = | 600 | game | cheat | Max speed of dropship. |
asw_bloodhound_near_distance | = | 500 | game | cheat | How near dropship needs to be to dest to start reducing thrust. |
asw_bloodhound_random_interval | = | 1 | game | cheat | Time between changing the random destination. |
asw_bloodhound_randomness | = | 10 | game | cheat | Randomness applied to hovering destinations. |
asw_bloodhound_reset | game | cheat | Resets dropship sequence. | ||
asw_bloodhound_sway_speed | = | 1.0 | game | cheat | How quickly the dropship sways side to side. |
asw_bloodhound_thrust | = | 1200 | game | cheat | Change in velocity per second. |
asw_bloodhound_tolerance | = | 50 | game | cheat | Distance dropship needs to be to reach destination. |
asw_bonus_charges | = | 0 | game | cheat | Bonus ammo given to starting equipment. |
asw_boomer_blob_child_fuse_max | = | 1.0 | game | cheat | Boomer blob child cluster's maximum fuse length. |
asw_boomer_blob_child_fuse_min | = | 0.5 | game | cheat | Boomer blob child cluster's minimum fuse length. |
asw_boomer_blob_friction | = | 0.5f | game | cheat | Friction. |
asw_boomer_blob_fuse | = | 2.75f | game | cheat | Fuse length of boomer blob. |
asw_boomer_blob_gravity | = | 0.8f | game | cheat | Gravity of boomer blob. |
asw_boomer_blob_min_detonation_time | = | 0.9f | game | cheat | Min. time before boomer blob can detonate. |
asw_boomer_blob_radius_check_interval | = | 0.5f | game | cheat | How often the boomer blob checks for nearby targets to explode against. |
asw_boomer_blob_radius_check_scale | = | 0.6f | game | cheat | What fraction of the blob's damage radius is used for the early detonation check. |
asw_boomer_health | = | 800 | game | cheat | |
asw_boomer_inflate_debug | = | 1.0f | game | cheat | |
asw_boomer_inflate_speed | = | 6.0f | game | cheat | |
asw_breakable_aliens | = | 1 | client | If set, aliens can break into ragdoll gibs. | |
asw_buffgrenade | = | 98 34 16 | client | Color of buffgrenades. | |
asw_buffgrenade_gravity | = | 1000 | game | cheat | Gravity of buffgrenades. |
asw_build_map | client | ||||
asw_build_speech_durations | game | cheat | Measures speech durations and saves to file for use in async client speech. | ||
asw_building_room_thumbnails | = | 0 | client | cheat | Set to 1 to cause room thumbnails to be saved on next map load. |
asw_buildroomthumbnails | client | Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt. | |||
asw_burst_pipe_chance | = | 0.25f | client | ||
asw_buzzer_poison_duration | = | 0.6f | game | cheat | Base buzzer poison blur duration. This scales up to double the value based on the mission. |
sk_asw_buzzer_health | = | 30 | game | cheat | Health of the buzzer. |
sk_asw_buzzer_melee_dmg | = | 15 | game | cheat | Damage caused by buzzer. |
sk_asw_buzzer_melee_interval | = | 1.5 | game | cheat | Min time between causing damage to marines. |
sk_asw_buzzer_v2 | = | 1 | game | cheat | |
asw_cain_mail | client | cheat | Test shows cain mail. | ||
asw_cam_marine_blend | = | 1 | client | cheat | Marine Camera: Whether camera should blend Z movement changes. |
asw_cam_marine_dist | = | 412 | client | cheat | Marine Camera: Distance from marine. |
asw_cam_marine_dist_death | = | 200 | client | cheat | Marine Camera: Distance from marine as he dies. |
asw_cam_marine_dist_rate | = | 50 | client | cheat | Marine Camera: Distance from marine. |
asw_cam_marine_pitch | = | 60 | client | cheat | Marine Camera: pitch. |
asw_cam_marine_pitch_death | = | 50 | client | cheat | Marine Camera: pitch when he dies. |
asw_cam_marine_pitch_rate | = | 1000 | client | cheat | |
asw_cam_marine_shift_deadspace | = | 64 | client | cheat | Marine Camera: Deadspace around the marine before camera shifting starts. |
asw_cam_marine_shift_enable | = | 1 | client | cheat | Camera shifting enable/disable. |
asw_cam_marine_shift_maxx | = | 300 | client | cheat | Marine Camera: How far the camera pans east/west as you move the mouse. |
asw_cam_marine_shift_maxy | = | 200 | client | che | Marine Camera: How far the camera pans north as you move the mouse. |
asw_cam_marine_shift_maxy_south | = | 380 | client | cheat | Marine Camera: How far the camera pans south as you move the mouse. |
asw_cam_marine_shift_ratex | = | 1000 | client | cheat | Marine Camera: How far the camera pans east/west as you move the mouse. |
asw_cam_marine_shift_ratey | = | 650 | client | cheat | Marine Camera: How far the camera pans north as you move the mouse. |
asw_cam_marine_shift_ratey_south | = | 2000 | client | cheat | Marine Camera: How far the camera pans south as you move the mouse. |
asw_cam_marine_shift_z_death | = | -30.0 | client | cheat | |
asw_cam_marine_sphere_max | = | 400 | client | cheat | |
asw_cam_marine_sphere_min | = | 32 | client | cheat | |
asw_cam_marine_spring_const | = | 0.75 | client | cheat | Camera spring constant. |
asw_cam_marine_spring_dampening | = | 3.0 | client | cheat | Camera spring dampening. |
asw_cam_marine_spring_vel_max | = | 35.0 | client | cheat | Camera max velocity. |
asw_cam_marine_test | = | 1 | client | cheat | Camera Test. |
asw_cam_marine_yaw | = | 90 | client | cheat | Marine Camera: yaw. |
asw_cam_marine_yaw_death_rate | = | 35.0 | client | cheat | Marine Camera: yaw rotate rate when he dies. |
asw_cam_marine_yshift_static | = | 75.0f | client | cheat | Camera y |
asw_camera_report_defaults | client | cheat | Report default vectors on the camera based on current settings. | ||
asw_camera_shake | = | 0 | game | Enable camera shakes. | |
asw_camera_volume | client | cheat | Check if the marine is inside an asw_camera_control volume. | ||
asw_campaign_death | = | 0 | client | Whether marines are killed in the roster if a mission is completed with the marine or marines dead. | |
asw_campaign_wounding | = | 0 | game | Whether marines are wounded in the roster if a mission is completed with the marine or marines (either dead or injured). | |
asw_candidate_interval | = | 1.0 | game | cheat | Interval between updating candidate spawning nodes. |
asw_carnage | game | cheat | Scales the number of aliens each spawner will put out. | ||
asw_chainsaw_attack_fade_time | = | 0.5 | client | cheat | Time for chainsaw attack sound to fade out. |
asw_chainsaw_debug | = | 0 | client | cheat | |
asw_chainsaw_pitch_bite_rate | = | 50.0 | client | cheat | How quickly the chainsaw pitch changes when attack hits something. |
asw_chainsaw_pitch_range | = | 5.0 | client | cheat | Random variation applied above and below target pitch. |
asw_chainsaw_pitch_return_delay | = | 1.0 | client | cheat | How long after attacking something before the chainsaw pitch returns to normal. |
asw_chainsaw_pitch_return_rate | = | 50.0 | client | cheat | How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything. |
asw_chainsaw_pitch_target | = | 95.0 | client | cheat | Target pitch when chainsaw starts to attack something. |
asw_chainsaw_shake_amplitude | = | 12.5 | client | cheat | |
asw_chainsaw_shake_duration | = | 1.0 | client | cheat | |
asw_chainsaw_shake_frequency | = | 100.0 | client | cheat | |
asw_charge_height | = | 5 | client | ||
asw_check_campaign | game | cheat | Is this map in campaign mode? | ||
asw_ClearHouse | game | cheat | Removes all Swarm from the map. | ||
asw_client_build_maps | = | 0 | client | Whether clients compile random maps rather than getting sent them. | |
asw_clientside_avoidance | = | 1 | client | cheat | |
asw_clientside_avoidance_scale | = | 1.0 | client | cheat | |
asw_cluster_grenade_child_fuse_max | = | 1.0 | game | cheat | Cluster grenade child cluster's maximum fuse length. |
asw_cluster_grenade_child_fuse_min | = | 0.5 | game | cheat | Cluster grenade child cluster's minimum fuse length. |
asw_cluster_grenade_fuse | = | 4.0f | game | cheat | Fuse length of cluster grenade. |
asw_cluster_grenade_min_detonation_time | = | 0.9f | game | cheat | Min. time before cluster grenade can detonate. |
asw_cluster_grenade_radius_check_interval | = | 0.5f | game | cheat | How often the cluster grenade checks for nearby drones to explode against. |
asw_cluster_grenade_radius_check_scale | = | 0.6f | game | cheat | What fraction of the grenade's damage radius is used for the early detonation check. |
asw_colonist_health | = | 90 | game | ||
asw_colonist_tom_health | = | 30 | game | Poor Tom is unhealthy. | |
asw_compliment_chatter_interval_max | = | 240 | game | Max time between kill compliments. | |
asw_compliment_chatter_interval_min | = | 180 | game | Min time between kill compliments. | |
asw_controller_focus_list | client | Lists panels receiving controller focus. | |||
asw_controller_lag | = | 40.0 | client | ||
asw_controls | = | 1 | client | cheat | Disable to get normal FPS controls (affects all players on the server). |
asw_conv | game | cheat | Test a conversation. | ||
asw_conversation | game | cheat | Triggers a conversation. | ||
asw_corpse | game | cheat | Test create a clientside corpse. | ||
asw_credits | client | cheat | Test shows credits. | ||
asw_cross_layout | = | 1 | client | If set, marine portraits are laid out in a cross shape in joypad mode. | |
asw_crosshair_progress_size | = | 20 | client | ||
asw_crosshair_use_perspective | = | 1 | client | cheat | Show the crosshair that has perspective or the old version. |
asw_custom_skill_points | = | 0 | game | If set, marines will start with no skill points and will spend them as they progress. | |
asw_damage_indicator | = | 1 | game | cheat | If set, directional damage indicator is shown. |
asw_damage_spark_rate | = | 0.24 | client | cheat | Base number of seconds between spark sounds/effects at critical damage. |
asw_damageindicator_alpha | = | 0.05f | client | Alpha of the HUD damage indicator. | |
asw_damageindicator_bullets_alpha | = | 0.05f | client | Scales alpha of the bullets in the HUD damage indicator. | |
asw_damageindicator_hurt_flash_alpha | = | 0.12f | client | The alpha of the screen flash when the player is at low health. | |
asw_damageindicator_scale | = | 0.9f | client | Scales the HUD damage indicator. | |
asw_damageindicator_slash_alpha | = | 0.85f | client | Scales alpha of the slashes in the HUD damage indicator. | |
asw_damageindicator_slash_radius | = | 0.28f | client | Scales the slashes in the HUD damage indicator. | |
asw_damageindicator_slash_scale | = | 0.25f | client | Scales the slashes in the HUD damage indicator. | |
asw_debug_air_move | = | 0 | client | cheat | Gives debug info on air moving. |
asw_debug_alien_damage | = | 0 | game | Print damage aliens receive. | |
asw_debug_aliens | = | 0 | game | cheat | |
asw_debug_button_skin | = | 0 | game | cheat | If set, button panels will output skin setting details. |
asw_debug_charging | = | 0 | game | cheat | Visualize charging details. |
asw_debug_clientside_avoidance | = | 0 | client | cheat | |
asw_debug_combat_status | = | 0 | game | cheat | Show marine's combat status on the screen. |
asw_debug_commander_list | = | 0 | client | Display fake names in commander list. | |
asw_debug_drone | = | 0 | game | cheat | Enable drone debug messages. |
asw_debug_drone_pose | = | 0 | client | Set to drone entity index to output drone pose params. | |
asw_debug_grubs | = | 0 | game | cheat | If set, grubs will print debug messages for various things. |
asw_debug_hud | = | 0 | client | Draw debug info for the HUD. | |
asw_debug_jump_behavior | = | 0 | game | ||
asw_debug_marine_aim | = | 0 | game | cheat | Shows debug info on marine aiming. |
asw_debug_marine_can_see | = | 0 | game | cheat | Display lines for waking up aliens. |
asw_debug_marine_chatter | = | 0 | game | Show debug info about when marine chatter is triggered. | |
asw_debug_marine_damage | = | 0 | game | Show damage marines are taking. | |
asw_debug_medals | = | 0 | game | Print debug info about medals. | |
asw_debug_mine | = | 0 | game | cheat | Turn on debug messages for Incendiary Mines. |
asw_debug_mortarbug | = | 0 | game | Display mortarbug debug info. | |
asw_debug_npcs | = | 0 | game | cheat | Enables debug overlays for various NPCs. |
asw_debug_pvs | = | 0 | game | cheat | |
asw_debug_scanner_sound | = | 0 | client | cheat | Prints debug output on scanner pulses. |
asw_debug_server_cursor | game | cheat | Server shows a marker where it thinks your cursor is. | ||
asw_debug_shieldbug | = | 0 | game | cheat | Display shieldbug debug messages. |
asw_debug_simple_alien | = | 0 | game | cheat | Print debug text for simple aliens. |
asw_debug_spawners | = | 0 | game | cheat | Displays debug messages for the asw_spawners. |
asw_debug_spectator | client | cheat | Prints info on spectator. | ||
asw_debug_spectator_server | game | cheat | Prints whether a player wants to spectate. | ||
asw_debug_steps | = | 0 | client | cheat | Gives debug info on moving up/down steps. |
asw_debug_throw | = | 0 | game | cheat | Show node debug info on throw visibility checks. |
asw_debug_tile_connections | = | 0 | client | Print debug info for tile connections. | |
asw_debug_xp | client | Lists experience details for local player. | |||
asw_debuganimstate | = | 0 | client | ||
asw_DebugAutoAim | = | 0 | client | cheat | |
asw_default_campaign | = | jacob | game | Default campaign used when dedicated server restarts. | |
asw_demo_camera | client | ||||
asw_difficulty_alien_damage_step | = | 0.2 | game | How much alien damage is changed per mission difficulty level. | |
asw_difficulty_alien_health_step | = | 0.2 | game | How much alien health is changed per mission difficulty level. | |
asw_directional_shadows | = | 1 | client | Whether aliens should have flashlight directional shadows. | |
asw_director_debug | = | 0 | game | cheat | Displays director status on screen. |
asw_director_peak_max_time | = | 3 | game | cheat | Max time that director keeps spawning aliens when marine intensity has peaked. |
asw_director_peak_min_time | = | 1 | game | cheat | Min time that director keeps spawning aliens when marine intensity has peaked. |
asw_director_relaxed_max_time | = | 40 | game | cheat | Max time that director stops spawning aliens. |
asw_director_relaxed_min_time | = | 25 | game | cheat | Min time that director stops spawning aliens. |
asw_dlight_list | = | 0 | client | Lists dynamic lights. | |
asw_door_drone_damage_scale | = | 2.0f | game | cheat | Damage scale for drones hitting doors. |
asw_door_explosion_boost | = | 2.0 | game | cheat | Sets damage scale for grenades vs doors. |
asw_door_healthbars | = | 2 | client | 0=no health bars, 1=health bar at cursor, 2=show all door health bars. | |
asw_door_physics | = | 0 | game | cheat | If set, doors will turn into vphysics objects upon death. |
asw_door_seal_damage_reduction | = | 0.6f | game | cheat | Alien damage scale when door is fully sealed. |
asw_draw_awake_ai | = | 0 | game | cheat | Lists how many of each AI are awake. |
asw_draw_hud | = | 1 | client | Draw the HUD or not. | |
asw_drawplayermesh | = | 0 | client | Draw the player entity or not. | |
asw_drone_acceleration | = | 5 | game | cheat | How fast the swarm drone accelerates, as a multiplier on his ideal speed. |
asw_drone_attacks | = | 1 | game | cheat | Whether the drones attack or not. |
asw_drone_auto_speed_scale | = | 0.5 | game | cheat | Speed scale for the drones while melee attacking. |
asw_drone_cycle | game | cheat | Lists drones along with cycle and weight. | ||
asw_drone_death_force | = | 5 | game | cheat | Scale for alien death forces. |
asw_drone_death_force_pitch | = | -10 | game | cheat | Pitch angle of alien death forces. |
asw_drone_door_distance | = | 60 | game | cheat | How near to the door a drone needs to be to bash it. |
asw_drone_door_distance_min | = | 40 | game | cheat | Nearest a drone can be to a door when attacking. |
asw_drone_fade_time_max | = | 4.0 | client | Maximum time a Swarm Drone ragdoll will stay around before fading. | |
asw_drone_fade_time_min | = | 2.0 | client | Minimum time a Swarm Drone ragdoll will stay around before fading. | |
asw_drone_friction | = | 0.1 | game | cheat | Velocity loss due to friction. |
asw_drone_gib_chance | = | 0.075 | game | cheat | Chance of drone gibbing instead of ragdoll. |
asw_drone_gib_time_max | = | 0.2 | client | Maximum time a Swarm Drone ragdoll will stay around before gibbing. | |
asw_drone_gib_time_min | = | 0.2 | client | Minimum time a Swarm Drone ragdoll will stay around before gibbing. | |
asw_drone_gib_velocity | = | 1.75 | client | cheat | Drone gibs will inherit the velocity of the parent ragdoll scaled by this. |
asw_drone_health | = | 40 | game | cheat | How much health the Swarm drones have. |
asw_drone_hurl_chance | = | [3] | game | Chance that an alien killed by explosives will hurl towards the camera. | |
asw_drone_hurl_interval | = | 10 | game | Minimum number of seconds that must pass between alien bodies flung at camera. | |
asw_drone_jump_pitch_max | = | 45 | client | Maximum pitch for drone's jumping pose. | |
asw_drone_jump_pitch_min | = | -45 | client | Minimum pitch for drone's jumping pose. | |
asw_drone_jump_pitch_speed | = | 3.0 | client | Speed for drone's pitch jumping pose parameter transition. | |
asw_drone_melee_force | = | 1.67 | game | cheat | Force of the drone's melee attack. |
asw_drone_melee_range | = | 60.0 | game | cheat | Range of the drone's melee attack. |
asw_drone_override_attack | = | 1 | game | cheat | Enable to make Swarm drones use custom override movement to attack their enemy. |
asw_drone_override_move | = | 0 | game | cheat | Enable to make Swarm drones use custom override movement to chase their enemy. |
asw_drone_override_speedboost | = | 0.32 | game | cheat | Boost speed for the alien drones when in override mode. |
asw_drone_ridiculous | = | 0 | client | cheat | If true, hurl drone ragdolls at camera in a ridiculous fashion. |
asw_drone_show_facing | = | 0 | game | cheat | Show which way the drone is facing. |
asw_drone_show_override | = | 0 | game | cheat | Show a yellow arrow if drone is using override movement. |
asw_drone_smooth_speed | = | 200 | game | cheat | How fast the swarm drone smooths his current velocity into the ideal, when using. |
asw_drone_speedboost | = | 1.0 | game | cheat | Boost speed for the alien drones. |
asw_drone_start_melee_range | = | 100.0 | game | cheat | Range at which the drone starts his melee attack. |
asw_drone_touch_damage | = | 0 | game | cheat | Damage caused by drones on touch. |
asw_drone_uber_health | = | 500 | game | cheat | How much health the uber swarm drones have. |
asw_drone_weak_from_behind | = | 0 | client | cheat | Do drones take double damage from behind? |
asw_drone_yaw_speed | = | 32.0 | game | cheat | How fast the swarm drone can turn. |
asw_drone_yaw_speed_attacking | = | 8.0 | game | cheat | How fast the swarm drone can turn while doing a melee attack. |
asw_drone_yaw_speed_attackprep | = | 64.0 | game | cheat | How fast the swarm drone can turn while starting his melee attack. |
asw_drone_zig_zag_length | = | 144 | game | cheat | Length of drone zig zagging. |
asw_drone_zig_zagging | = | 0 | game | cheat | If set, aliens will try to zig zag up to their enemy instead of approaching dire. |
asw_drones_friendly | game | cheat | Makes drones friendly to marines. | ||
asw_drop | game | Makes your marine drop his current weapon. | |||
asw_drop_ammo | game | Drops ammo from an ammo bag. | |||
asw_drop_money | = | 1 | game | cheat | Do aliens drop money? |
asw_drop_powerups | = | 0 | game | cheat | Do aliens drop powerups? |
asw_edit_panel | client | cheat | ASW Edit a VGUI panel by name. | ||
asw_editemitterframe | client | cheat | The vgui panel used to edit emitters. | ||
asw_egg_respawn | = | 0 | game | cheat | If set, eggs will respawn the parasite inside. |
asw_electrified_armor_duration | = | 12.0f | game | cheat | Duration of electrified armor when activated. |
asw_emitter_max_collision_speed | = | 80 | client | cheat | Maximum speed that makes a full volume. |
asw_emitter_min_collision_speed | = | 50 | client | cheat | Minimum speed to make a sound. |
asw_encounter_display | = | 1 | game | ||
asw_encounter_radius_max | = | 512.0f | game | cheat | |
asw_encounter_radius_min | = | 384.0f | game | cheat | |
asw_encounters_distance_min | = | 900 | game | cheat | Minimum distance between edges of encounter circles. |
asw_engine_finished_building_map | game | Notify engine that we've finished building a map. | |||
asw_ent_create | game | cheat | Creates an entity of the given type in front of the current marine. | ||
asw_ent_teleport | game | cheat | Teleport the specified entity to the crosshair location. | ||
asw_entindex | client | cheat | Returns the entity index of the player. | ||
asw_facefronttime | = | 2.0 | client | How many seconds before marine faces front when standing still. | |
asw_fail_sound_delay | = | 0.0 | client | cheat | Delay before playing mission fail music. |
asw_fair_marine_rules | = | 1 | game | If set, fair marine selection rules are enforced during the briefing. | |
asw_fast_reload_enabled | = | 1 | client | cheat | Use fast reload mechanic? |
asw_fast_reload_under_marine | = | 1 | game | Draw the active reload bar under the marine? | |
asw_feetyawrate | = | 300 | client | How many degrees per second that we can turn our feet or upper body. | |
asw_fire_alien_damage_scale | = | 3.0 | game | cheat | |
asw_fire_glow | = | 1 | game | cheat | |
asw_fire_glow_radius | = | 280 | game | cheat | |
asw_fire_spread_scale | = | 2.0 | game | cheat | |
asw_fist_passive_damage_scale | = | 2.0f | client | cheat | Damage scale applied from charged fist passive item. |
asw_fist_ragdoll_chance | = | 0.4f | game | ||
asw_fix_cam | = | -1 | client | cheat | |
asw_fixed_movement_playback_rate | = | 0 | client | Movement animation playback is always unscaled. | |
asw_flamer_debug | = | 0 | game | cheat | Visualize flamer projectile collision. |
asw_flamer_force | = | 0.7f | game | cheat | Force imparted by the flamer projectiles. |
asw_flamer_light_b | = | 160 | client | cheat | Alters the colour of the flamer dynamic light. |
asw_flamer_light_exponent | = | 5 | client | cheat | Alters the flamer dynamic light. |
asw_flamer_light_g | = | 192 | client | cheat | Alters the colour of the flamer dynamic light. |
asw_flamer_light_r | = | 255 | client | cheat | Alters the colour of the flamer dynamic light. |
asw_flamer_light_scale | = | 0.7f | client | cheat | Alters the size of the flamer dynamic light. |
asw_flamer_size | = | 40 | game | cheat | Radius at which flamer projectiles set aliens on fire. |
asw_flare_anim_speed | = | 1.5f | client | Playback rate of the flare throw animation. | |
asw_flare_autoaim_radius | = | 250 | client | cheat | Radius of autoaim effect from flares. |
asw_flare_b | = | 200 | client | Colour of flares. | |
asw_flare_g | = | 255 | client | Colour of flares. | |
asw_flare_launch_delay | = | 0.15f | client | Delay before flares are thrown. | |
asw_flare_r | = | 240 | client | Colour of flares. | |
asw_flare_refire_time | = | 0.1f | client | Time between starting a new flare throw. | |
asw_flare_throw_speed | = | 50.0f | game | cheat | Velocity of thrown flares. |
asw_flashlight_dlight_b | = | 250 | client | cheat | Blue component of flashlight colour. |
asw_flashlight_dlight_g | = | 250 | client | cheat | Green component of flashlight colour. |
asw_flashlight_dlight_offsetx | = | 30 | client | cheat | Offset of the flashlight dynamic light. |
asw_flashlight_dlight_offsety | = | 0 | client | cheat | Offset of the flashlight dynamic light. |
asw_flashlight_dlight_offsetz | = | 60 | client | cheat | Offset of the flashlight dynamic light. |
asw_flashlight_dlight_r | = | 250 | client | cheat | Red component of flashlight colour. |
asw_flashlight_dlight_radius | = | 100 | client | cheat | Radius of the light around the marine. |
asw_flashlight_marine_ambient | = | 0.1 | client | cheat | Ambient light of the marine with flashlight on. |
asw_flashlight_marine_lightscale | = | 1.0 | client | cheat | Light scale on the marine with flashlight on. |
asw_flip_door | game | cheat | Flip all door meshes. | ||
asw_floating_number_type | = | 0 | client | 1 = vgui, 2 = particles. | |
asw_follow_hint_debug | = | 0 | game | cheat | |
asw_follow_hint_max_range | = | 300 | game | cheat | |
asw_follow_hint_max_z_dist | = | 120 | game | cheat | |
asw_follow_slow_distance | = | 1200.0f | game | cheat | Marines will follow their leader slowly during combat if he's within this distance. |
asw_follow_threshold | = | 40 | game | cheat | Marines in diamond formation will move after leader has moved this much. |
asw_follow_use_hints | = | 2 | game | cheat | 0 = follow formation, 1 = use hints when in combat, 2 = always use hints. |
asw_follow_velocity_predict | = | 0.3 | game | cheat | Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds. |
asw_fonts | client | cheat | Shows all AS:I fonts. | ||
asw_force_ai_fire | = | 0 | game | cheat | Forces all AI marines to fire constantly. |
asw_g_jeepexitspeed | = | 100 | game | cheat | |
asw_gib_bleed_time | = | 1.5 | client | How long drone gibs bleed for. | |
asw_gimme_ammo | game | cheat | Refills all marine ammo. | ||
asw_gimme_health | game | cheat | Refills all marine health. | ||
asw_god | = | 0 | game | cheat | Set to 1 to make marines invulnerable. |
asw_goo_volume | = | 1.0f | game | cheat | Volume of the alien goo looping sound. |
asw_grenade_launcher_gravity | = | 2.4f | game | cheat | Gravity of grenade launcher grenades. |
asw_grenade_launcher_speed | = | 2.4f | game | cheat | Scale speed of grenade launcher grenades. |
asw_grenade_radius | = | 350 | game | cheat | Radius of the rifle's grenade explosion. |
asw_grenade_throw_delay | = | 0.15 | client | cheat | Delay before grenade entity is spawned when throwing. |
asw_grentrail_brightness | = | 128 | game | ||
asw_grentrail_fade | = | 100 | game | ||
asw_grentrail_lifetime | = | 0.2f | game | ||
asw_grentrail_width | = | 6.0f | game | ||
asw_grentrail_widthend | = | 1.0f | game | ||
asw_ground_secondary | = | 1 | client | cheat | Set to 1 to make marines aim grenades at the floor instead of firing them straig. |
asw_grub_speedboost | = | 1.4 | game | cheat | Boost speed for the grubs. |
asw_hack_cycle_time | = | 0.5f | client | cheat | |
asw_hacking_fraction | = | 0.1f | game | cheat | |
asw_harverter_suppress_children | = | 0 | game | cheat | If set to 1, harvesters won't spawn harvesites. |
asw_harvester_max_critters | = | 5 | game | cheat | Maximum harvesites the harvester can spawn. |
asw_harvester_new | = | 1 | game | cheat | If set to 1, use the new model. |
asw_harvester_spawn_height | = | 16 | game | cheat | Height above harvester origin to spawn harvesites at. |
asw_harvester_spawn_interval | = | 1.0 | game | cheat | Time between spawning a harvesite and starting to spawn another. |
asw_harvester_speedboost | = | 1.0 | game | cheat | Boost speed for the harvesters. |
asw_harvester_touch_damage | = | 5 | game | cheat | Damage caused by harvesters on touch. |
asw_heal_gun_heal_fade | = | 0.05 | client | cheat | Fade time for heal gun's heal sound. |
asw_heal_gun_start_heal_fade | = | 0.25 | client | cheat | Crossfade time between heal gun's search and heal sound. |
asw_healgrenade | = | 90 40 40 | client | Color of grenades. | |
asw_healgrenade_gravity | = | 1000 | game | cheat | Gravity of healgrenades. |
asw_healgrenade_refire_time | = | 1.0f | client | cheat | Time between starting a new healgrenade throw. |
asw_hear_fixed | = | 0 | client | If set, hearing audio position is locked in place. Use asw_set_hear_pos to set. | |
asw_hear_from_marine | = | 0 | client | Audio hearing position is at current marine's ears. | |
asw_hear_height | = | 256 | game | If set, hearing audio position is this many units above the marine. | |
asw_hear_pos_debug | = | 0 | client | Shows audio hearing position. | |
asw_hide_local_marine | = | 0 | client | cheat | If enabled, your current marine will be invisible. |
asw_hide_marine | game | cheat | Toggle drawing of the current marine. | ||
asw_hl2_camera | = | 0 | client | cheat | |
asw_holdout_announce_time | = | 5.0f | game | cheat | How many seconds between announcing a wave and actually starting a wave. |
asw_holdout_debug | = | 0 | client | cheat | Show debug text for holdout mode. |
asw_holdout_resupply_time | = | 20.0f | game | cheat | How many seconds marines have to pick new weapons in the resupply stage. |
asw_holdout_start_wave | game | Starts a holdout wave. | |||
asw_holdout_wave_score_time | = | 5.0f | game | cheat | How many seconds to show the end wave scores for. |
asw_horde_class | = | asw_drone | game | cheat | Alien class used when spawning hordes. |
asw_horde_interval_max | = | 60 | game | cheat | Maximum time between hordes. |
asw_horde_interval_min | = | 40 | game | cheat | Minimum time between hordes. |
asw_horde_max_distance | = | 1500 | game | cheat | Maximum distance away from the marines the horde can spawn. |
asw_horde_min_distance | = | 800 | game | cheat | Minimum distance away from the marines the horde can spawn. |
asw_horde_override | = | 0 | game | Forces hordes to spawn. | |
asw_horde_size_max | = | 12 | game | cheat | Maximum horde size. |
asw_horde_size_min | = | 9 | game | cheat | Minimum horde size. |
asw_horizontal_autoaim | = | 1 | client | cheat | Applies horizontal correction towards best aim entity. |
asw_hotbar_self | = | 1 | client | Show your own items on the hotbar. | |
asw_hotbar_simple | = | 1 | client | Show only 1 item per AI marine on the squad hotbar. | |
asw_hud_alpha | = | 192 | client | Alpha of the black parts of the HUD. | |
asw_hud_jeephint_numentries | = | 10 | game | ||
asw_hud_scale | = | 0.8 | game | Scale of the HUD overall. | |
asw_hud_swaps | = | 1 | client | Show weapon swap icons on the HUD. | |
asw_ignore_need_two_player_requirement | = | 1 | game | If set to 1, ignores the mission setting that states two players are needed to start. | |
asw_infest_angle | = | 0 | game | Angle adjustment for parasite infestation attachment. | |
asw_infest_pitch | = | -45 | game | Pitch adjustment for parasite infestation attachment. | |
asw_info_sound_continue | = | 1 | client | Info message sounds continue after you close the window. | |
asw_inspect_profile | client | cheat | Display a marine's profile. | ||
asw_instant_restart | = | 0 | game | Whether the game should use the instant restart (if not, it'll do a full reload). | |
asw_intensity_decay_time | = | 20 | game | cheat | Seconds to decay from full intensity to zero. |
asw_intensity_far_range | = | 200 | game | cheat | Enemies killed past this distance will only slightly increase intensity. |
asw_intensity_inhibit_delay | = | 3.5 | game | cheat | Seconds before intensity starts to decay after an increase. |
asw_intensity_scale | = | 0.25 | game | cheat | Scales intensity increases for marines. |
asw_interval_change_max | = | 0.95 | game | cheat | Director: Max scale applied to alien spawn interval each spawn. |
asw_interval_change_min | = | 0.9 | game | cheat | Director: Min scale applied to alien spawn interval each spawn. |
asw_interval_initial_max | = | 7 | game | cheat | Director: Max time between alien spawns when first entering spawning state. |
asw_interval_initial_min | = | 5 | game | cheat | Director: Min time between alien spawns when first entering spawning state. |
asw_interval_min | = | 1.0f | game | cheat | Director: Alien spawn interval will never go lower than this. |
asw_inventory | game | cheat | Lists marine's inventory. | ||
ASW_InvLast | client | Switches between primary and secondary weapons. | |||
ASW_InvNext | client | Makes your marine select the next weapon. | |||
ASW_InvPrev | client | Makes your marine select the previous weapon. | |||
ASW_JukeboxFadeOutTime | = | 1.0 | client | ||
asw_jump_jet_height | = | 160 | client | ||
asw_jump_jet_pounce_height | = | 60 | client | ||
asw_jump_jet_time | = | 1.32 | client | ||
asw_key_atten | = | 1.0 | client | ||
asw_key_falloff | = | .1 | client | ||
asw_key_innerCone | = | 20.0 | client | ||
asw_key_outerCone | = | 30.0 | client | ||
asw_key_range | = | 0 | client | ||
asw_knockdown_interval | = | 3.0 | game | cheat | Minimum time between knockdowns. |
asw_laser_sight | = | 1 | client | ||
asw_laser_sight_min_distance | = | 9999 | client | The minimum distance at which to accurately draw the laser sight from the muzzle. | |
asw_last_game_variation | = | 0 | game | Which game variation was used last game. | |
asw_last_marine_dead_delay | = | 0.6f | game | cheat | How long to wait after the last marine has died before failing the mission. |
asw_last_max_players | = | 6 | client | Last maxplayers used for starting a server from the main menu. | |
asw_last_server_name | = | [4] | client | Last name used for starting a server from the main menu. | |
asw_last_sv_lan | = | 0 | client | Last sv_lan used for starting a server from the main menu. | |
asw_leadership_radius | = | 600 | client | Radius of the leadership field around NCOs with the leadership skill. | |
asw_LeaveMarine | game | cheat | Uninhabits your current marine. | ||
asw_left_hand_ik | = | 0 | client | cheat | IK the marine's left hand to his weapon. |
asw_list_cached_emitters | client | cheat | Lists all emitter templates currently loaded. | ||
asw_live_marines | game | cheat | Reports if you have live marines. | ||
ASW_LoadCampaign | client | Loads a previously saved campaign game. | |||
asw_local_dlight_b | = | 250 | client | cheat | Blue component of local colour. |
asw_local_dlight_exponent | = | 3 | client | cheat | Exponent of local colour. |
asw_local_dlight_g | = | 250 | client | cheat | Green component of local colour. |
asw_local_dlight_offsetx | = | 0 | client | cheat | Offset of the local dynamic light. |
asw_local_dlight_offsety | = | -15 | client | cheat | 15" client cheat. |
asw_local_dlight_offsetz | = | 95 | client | cheat | Offset of the flashlight dynamic light. |
asw_local_dlight_r | = | 250 | client | cheat | Red component of local colour. |
asw_local_dlight_radius | = | 0 | client | cheat | Radius of the light around the marine. |
asw_local_dlight_rotate | = | 0 | client | cheat | Whether local dynamic light's offset is rotated by marine facing. |
asw_location_grid_debug | = | 0 | game | Outputs mission grid hexes for server and client. | |
asw_mad_firing_break | = | 4 | game | Point at which the mad firing counter triggers the mad firing speech. | |
asw_mad_firing_decay | = | 0.15 | game | Tick down rate of the mad firing counter. | |
asw_main_menu_option | client | ||||
asw_make_jeep | client | cheat | Creates a clientside jeep. | ||
asw_make_jeep_phys | client | cheat | Creates physics for test clientside jeep. | ||
asw_map_range | = | 1200 | client | cheat | Range in world units of the minimap. |
asw_marine_ai_acceleration | = | 4.0f | game | cheat | Acceleration boost for marine AI. |
asw_marine_ai_followspot | = | 0 | game | cheat | |
asw_marine_aim_error_decay_multiplier | = | 0.9f | game | cheat | Value multiplied per turn to reduce aim error over time. |
asw_marine_aim_error_max | = | 20.0f | game | cheat | Maximum firing error angle for AI marines with base accuracy skill. |
asw_marine_aim_error_min | = | 5.0f | game | cheat | Minimum firing error angle for AI marines with base accuracy skill. |
asw_marine_ambient | = | 0.02 | client | cheat | Ambient light of the marine. |
asw_marine_auto_hack | = | 0 | game | cheat | If set to 1, marine will automatically hack nearby computers and button panels. |
asw_marine_box_collision | = | 1 | client | ||
asw_marine_burn_time_easy | = | 6 | game | cheat | Amount of time marine burns for when ignited on easy difficulty. |
asw_marine_burn_time_hard | = | 12 | game | cheat | Amount of time marine burns for when ignited on hard difficulty. |
asw_marine_burn_time_insane | = | 15 | game | cheat | Amount of time marine burns for when ignited on insane difficulty. |
asw_marine_burn_time_normal | = | 8 | game | cheat | Amount of time marine burns for when ignited on normal difficulty. |
asw_marine_collision | = | 0 | client | Whether marines collide with each other or not, in a multiplayer game. | |
asw_marine_death_cam | = | 1 | client | cheat | Use death cam. |
asw_marine_death_cam_time | = | 0.4 | client | cheat | Time to do the slowdown death cam. |
asw_marine_death_cam_time_hold | = | 1.75 | client | cheat | Time to hold on the dying marine at time ramps back up. |
asw_marine_death_cam_time_interp | = | 0.5 | client | cheat | Time to blend into the death cam. |
asw_marine_death_cam_time_interp_out | = | 0.75 | client | cheat | Time to blend out of the death cam. |
asw_marine_death_cam_time_local_hold | = | 5.0 | client | cheat | Time to hold on the dying marine at time ramps back up if they died. |
asw_marine_death_cam_time_scale | = | 0.035 | client | cheat | Time scale during death cam. |
asw_marine_death_protection | = | 1 | game | cheat | Prevents marines from dying in one hit, unless on 1 health. |
asw_marine_debug_movement | = | 0 | game | cheat | Debug overall marine movement direction. |
asw_marine_edge_names | = | 1 | client | Prevent marine names from going off the edge of the screen. | |
asw_marine_explosion_protection | = | 0.5 | game | cheat | Reduction of explosion radius against marines. |
asw_marine_face_last_enemy_time | = | 5.0 | game | cheat | Amount of time that AI marines will face their last enemy after losing it while. |
asw_marine_fall_damage | = | 0 | game | cheat | Marines take falling damage |
asw_marine_ff | = | 1 | game | Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty). | |
asw_marine_ff_absorption | = | 1 | game | cheat | Friendly fire absorption style (0=none 1=ramp up 2=ramp down). |
asw_marine_ff_absorption_build_rate | = | 0.25f | game | cheat | Rate of FF absorption decay build up when being shot by friendlies. |
asw_marine_ff_absorption_decay_rate | = | 0.33f | game | cheat | Rate of FF absorption decay. |
asw_marine_ff_dmg_base | = | 1.0 | game | cheat | Amount of friendly fire damage on mission difficulty 5. |
asw_marine_ff_dmg_step | = | 0.2 | game | cheat | Amount friendly fire damage is modified per mission difficulty level away from 5. |
asw_marine_ff_guard_time | = | 5.0 | game | cheat | Amount of time firing is disabled for when activating friendly fire guard. |
asw_marine_force_combat_status | = | 0 | game | cheat | |
asw_marine_fraction_turn_scale | = | 0 | client | cheat | Scale for the fractional marine turning (large turns). |
asw_marine_friction | = | 10 | client | Marine movement friction. | |
asw_marine_gravity | = | 800 | client | Marine gravity. | |
asw_marine_labels_cursor_maxdist | = | 70 | client | Only marines within this distance of the cursor will get their health bar drawn. | |
asw_marine_lightscale | = | 4.0 | client | cheat | Light scale on the marine. |
asw_marine_linear_turn_rate | = | 600 | client | cheat | Linear turning rate of the marine. |
asw_marine_melee_damage | = | 20 | game | cheat | How much damage the marine's kick does. |
asw_marine_melee_distance | = | 50 | game | cheat | How far the marine can kick. |
asw_marine_melee_force | = | 200000 | game | cheat | Marine kick force = this / dist. |
asw_marine_melee_kick_lift | = | 0.2 | game | cheat | Upwards Z. |
asw_marine_melee_max_force | = | 10000 | game | cheat | Maximum force allowed. |
asw_marine_names | = | 1 | client | Whether to show the marine name. | |
asw_marine_nearby_angle | = | -75 | client | cheat | |
asw_marine_object_motion_blur_scale | = | 0.0 | client | ||
asw_marine_passive_armor_scale | = | 0.8 | game | cheat | Tactical Heavy Armor will scale damage taken by this much. |
asw_marine_random_yaw | = | 40 | game | Min/max angle the marine will change his yaw when idling in follow mode. | |
asw_marine_rolls | = | 1 | client | cheat | If set, marine will do rolls when jump is pressed. |
asw_marine_scan_beams | = | 0 | game | Draw scan beams for marines holding position. | |
asw_marine_server_anim | game | cheat | Lists animation playing on the player's current marine serverside. | ||
asw_marine_server_ragdoll | = | 0 | game | cheat | If set, marines will have server ragdolls instead of clientside ones. |
asw_marine_shoulderlight | = | 2 | client | Should marines have a shoulder light effect on them. | |
asw_marine_skill | game | cheat | Usage: asw_marine_skill [nSkillSlot]. | ||
asw_marine_special_heal_chatter_chance | = | 0.05 | game | Chance of medic saying a special healing line. | |
asw_marine_special_idle_chatter_chance | = | 0.25 | game | Chance of marine doing a special idle chatter. | |
asw_marine_spectate | game | cheat | Usage: asw_marine_spectate [marine_num]. | ||
asw_marine_speed_scale_easy | = | 0.96 | client | ||
asw_marine_speed_scale_hard | = | 1.024 | game | ||
asw_marine_speed_scale_insane | = | 1.048 | game | ||
asw_marine_speed_scale_normal | = | 1.0 | client | ||
asw_marine_speed_type | = | 2 | client | 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed. | |
asw_marine_stumble_on_damage | = | 1 | game | cheat | Marine stumbles when he takes damage. |
asw_marine_switch_blend_max_dist | = | 1500 | client | Maximum distance apart marines can be for a camera blend to occur. | |
asw_marine_switch_blend_speed | = | 2.5 | client | How quickly the camera blends between marines when switching. | |
asw_marine_time_until_ignite | = | 0.7f | game | cheat | Amount of time before a marine ignites from taking repeated burn damage. |
asw_marine_toggle_crouch_chance | = | 0.4 | game | Chance of AI changing between crouched and standing. | |
asw_marine_turn_firing_fraction | = | 0.6 | client | cheat | Fractional turning value while firing, if using asw_marine_fraction_turn_scale. |
asw_marine_turn_normal_fraction | = | 0.9 | client | cheat | Fractional turning value if using asw_marine_fraction_turn_scale. |
asw_marine_turn_y_pos | = | 0.55 | client | Normalized height position for where the cursor changes the player from looking. | |
asw_marine_update_visibility | client | cheat | Updates marine visibility. | ||
asw_marine_view_cone_cost | = | 5 | game | cheat | Extra pathing cost if a node is visible to a marine. |
asw_marine_view_cone_dist | = | 700 | client | Distance for marine view cone checks. | |
asw_marine_view_cone_dot | = | 0.5 | client | Dot for marine view cone checks. | |
asw_marine_yaw_interval_max | = | 8 | game | Maximum time between AI marine shifting his yaw. | |
asw_marine_yaw_interval_min | = | 3 | game | Minimum time between AI marine shifting his yaw. | |
asw_marineinvuln | game | cheat | Makes your marines invulnerable. | ||
asw_max_alien_batch | = | 10 | game | cheat | Max number of aliens spawned in a horde batch. |
asw_max_body_yaw | = | 30 | client | Max angle body yaw can turn either side before feet snap. | |
asw_max_saves | = | 200 | game | Maximum number of multiplayer saves that will be stored on this server. | |
asw_medal_accuracy | = | 0.9 | game | cheat | Minimum accuracy needed to win the accuracy medal. |
asw_medal_barrel_kills | = | 5 | game | cheat | Minimum aliens killed with barrels to get the Collateral damage medal. |
asw_medal_blood_heal_amount | = | 150 | game | cheat | How much health must be healed to win the blood halo medal. |
asw_medal_collection_sp | = | 1 | client | Whether the medal collection shows in singleplayer. | |
asw_medal_egg_kills | = | 10 | game | cheat | Minimum kills needed to get the eggs medal, if the team has wiped out all grubs. |
asw_medal_explosive_kills | = | 6 | game | cheat | How many aliens have to be killed from one explosion to get the explosives merit. |
asw_medal_firefighter | = | 10 | game | cheat | Minimum fires needed to put out to get the firefighter medal. |
asw_medal_grub_kills | = | 10 | game | cheat | Minimum kills needed to get the grub medal, if the team has wiped out all grubs. |
asw_medal_info | game | cheat | Give medal info on a particular marine. | ||
asw_medal_lifesaver_dist | = | 100 | game | cheat | How close an alien has to be a fellow marine to count for the lifesaver medal. |
asw_medal_lifesaver_kills | = | 1 | game | cheat | How many aliens you have to kill that were close to a teammate to get the lifesaver medal. |
asw_medal_melee_hits | = | 20 | game | cheat | Minimum kicks needed to get the iron fist medal. |
asw_medal_mine_burns | = | 60 | game | cheat | How many mine kills needed to get the mine medal. |
asw_medal_parasite_kills | = | 50 | game | cheat | Minimum kills needed to get the parasite medal. |
asw_medal_reckless_explosive_kills | = | 1 | game | cheat | How many aliens have to be killed from kicked grenades to get the reckless explosive medal. |
asw_medal_sentry_kills | = | 60 | game | cheat | Minimum kills needed to win the sentry medal. |
asw_medal_silver_heal_amount | = | 200 | game | cheat | How much health must be healed to win the silver halo medal. |
asw_melee_base_damage | = | 12.0 | client | cheat | The melee damage that marines do at level 1 (scales up with level). |
asw_melee_debug | = | 0 | client | Debugs the melee system. Set to 2 for position updates. | |
asw_melee_knockback_up_force | = | 1.0 | game | cheat | |
asw_melee_list_dps | game | Lists DPS for melee weapons. | |||
asw_melee_lock | = | 0 | client | Marine is moved to the nearest enemy when melee attacking. | |
asw_melee_lock_distance | = | 35 | client | cheat | Dist marine slides to when locked onto a melee target. |
asw_melee_lock_slide_speed | = | 200 | client | cheat | Speed at which marine slides into place when target locked in melee. |
asw_melee_reload | client | Reloads melee_attacks.txt. | |||
asw_melee_reload_server_only | game | Reloads melee_attacks.txt. | |||
asw_melee_require_contact | = | 0 | client | Melee requires contact to transition to the next combo. | |
asw_melee_require_key_release | = | 1 | client | cheat | Melee requires key release between attacks. |
asw_mesh_emitter_draw | = | 1 | client | cheat | Draw meshes from mesh emitters. |
asw_mesh_emitter_test | client | cheat | Test spawning a clientside mesh emitter. | ||
asw_messagelog | client | Shows a log of info messages you've read so far in this mission. | |||
asw_minigun_pitch_max | = | 150 | client | cheat | Maximum pitch of barrel spin sound. |
asw_minigun_pitch_min | = | 50 | client | cheat | Minimum pitch of barrel spin sound. |
asw_minigun_spin_down_rate | = | 0.4 | client | cheat | Spin down speed of minigun. |
asw_minigun_spin_rate_threshold | = | 0.75f | client | cheat | Minimum barrel spin rate before minigun will fire. |
asw_minigun_spin_up_rate | = | 1.0 | client | cheat | Spin up speed of minigun. |
asw_minimap_clicks | = | 1 | client | Is enabled, clicking on the minimap will draw on it. If disabled, clicking the minimap will have no effect. | |
asw_minimap_scale | client | cheat | Overrides scale of the minimap. | ||
asw_mining_laser_run_fade | = | 0.05 | client | cheat | Fade time for mining laser run sound. |
asw_mining_laser_start_run_fade | = | 0.1 | client | cheat | Crossfade time between mining laser's charge and run sound. |
asw_mininglaser_damage_snd_interval | = | 1.0 | client | cheat | How often to play the damage sound when the laser beam is on. |
asw_mission_complete | game | cheat | Cheat to complete the current mission. | ||
asw_money | = | 0 | client | Can players collect money? | |
asw_money_elasticity | = | 3.0f | game | cheat | |
asw_money_friction | = | -1.0f | game | cheat | |
asw_money_gravity | = | 0.8f | game | cheat | |
asw_mortar_round_child_fuse_max | = | 1.0 | game | cheat | Mortar round child's maximum fuse length. |
asw_mortar_round_child_fuse_min | = | 0.5 | game | cheat | Mortar round child's minimum fuse length. |
asw_mortar_round_fuse | = | 4.0f | game | cheat | Fuse length of mortar round. |
asw_mortar_round_gravity | = | 0.8f | game | cheat | Gravity of mortar round. |
asw_mortar_round_min_detonation_time | = | 0.9f | game | cheat | Min. time before mortar round can detonate |
asw_mortar_round_radius_check_interval | = | 0.5f | game | cheat | How often the mortar round checks for nearby drones to explode against. |
asw_mortar_round_radius_check_scale | = | 0.6f | game | cheat | What fraction of the mortar's damage radius is used for the early detonation check. |
asw_mortarbug_face_target | = | 1 | game | cheat | Mortarbug faces his target when moving. |
asw_mortarbug_shell_fuse | = | 3.0f | game | cheat | Time before mortarbug shell explodes. |
asw_mortarbug_shell_gravity | = | 0.8f | game | cheat | Gravity of mortarbug shell |
asw_mortarbug_speedboost | = | 1.0 | game | cheat | boost speed for the mortarbug. |
asw_mortarbug_spitspeed | = | 350 | game | cheat | Speed at which mortarbug grenade travels. |
asw_mortarbug_touch_damage | = | 5 | game | cheat | Damage caused by mortarbug on touch. |
asw_motionblur | = | 0 | client | Motion Blur. | |
asw_motionblur_addalpha | = | 0.1 | client | Motion Blur Alpha. | |
asw_motionblur_drawalpha | = | 1 | client | Motion Blur Draw Alpha. | |
asw_motionblur_time | = | 0.05 | client | The amount of time to wait until updating the FB. | |
asw_mouse_order_dist | = | 100 | client | Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that direction. | |
asw_move_dummy | game | cheat | |||
asw_move_marine | = | 1 | game | cheat | Activate remote control of named entity. |
asw_movement_direction_interval | = | 0.5 | game | cheat | |
asw_movement_direction_tolerance | = | 30.0 | game | cheat | |
asw_muzzle_flash_new_type | = | 0 | client | cheat | |
asw_muzzle_light | = | [5] | client | cheat | |
asw_muzzle_light_radius_max | = | 100 | client | cheat | |
asw_muzzle_light_radius_min | = | 50 | client | cheat | |
asw_network_id | game | cheat | Returns network id. | ||
asw_new_drone | = | 1 | game | cheat | Set to 1 to use the new drone model. |
asw_nextmarine | game | Select your next marine. | |||
asw_night_vision_duration | = | 20.0 | client | cheat | |
asw_night_vision_fade_in_speed | = | 400.0 | client | cheat | |
asw_night_vision_fade_out_speed | = | 5000.0 | client | cheat | |
asw_night_vision_flash_max | = | 220.0 | client | cheat | |
asw_night_vision_flash_min | = | 0.0 | client | cheat | |
asw_night_vision_flash_speed | = | 1000.0 | client | cheat | |
asw_night_vision_self_illum_multiplier | = | 25 | client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. | |
asw_npc_go | game | cheat | Selected NPC(s) will go to the location that the player is looking (shown with a purple box). Arguments: -none- | ||
asw_npc_go_do_run | = | 1 | game | cheat | Set whether should run on asw_npc_go. |
asw_objective_slowdown_time | = | 1.8 | game | cheat | Length of time that the slowdown effect lasts. |
asw_objective_update_time_scale | = | 0.2 | client | cheat | Time scale during objective updates. |
asw_old_shieldbug | = | 0 | game | cheat | 1= old shield bug, 0 = new model. |
asw_ordermarinesfollow | client | Orders nearest marine to follow. | |||
asw_ordermarineshold | client | Orders nearby marines to hold position. | |||
asw_override_footstep_volume | = | 0 | client | cheat | Overrides footstep volume instead of it being surface dependent. |
asw_override_max_marines | = | 0 | game | cheat | Overrides how many marines can be selected for (testing). |
asw_parasite_defanged_damage | = | 15.0 | game | cheat | Damage per hit from defanged parasites. |
asw_parasite_inside | = | 0 | game | If set, parasites will burrow into their victims rather than staying attached. | |
asw_parasite_speedboost | = | 1.0 | game | cheat | Boost speed for the parasites. |
asw_particle_count | = | 0 | client | Shows how many particles are being drawn. | |
asw_path_end | game | cheat | Mark end of pathfinding test. | ||
asw_path_start | game | cheat | Mark start of pathfinding test. | ||
asw_pdw_max_shooting_distance | = | 400 | client | Maximum distance of the hitscan weapons. | |
asw_pellet_trail_a | = | 40 | client | cheat | |
asw_pellet_trail_b | = | 255 | client | cheat | |
asw_pellet_trail_fade | = | 0.0f | client | cheat | |
asw_pellet_trail_g | = | 255 | client | cheat | |
asw_pellet_trail_life | = | 1.0f | client | cheat | |
asw_pellet_trail_material | = | [6] | client | cheat | |
asw_pellet_trail_r | = | 255 | client | cheat | |
asw_pellet_trail_width | = | 1.5f | client | cheat | |
asw_permastim | game | cheat | Free long stim. | ||
asw_permastimstop | game | cheat | Disable free long stim | ||
asw_phys_prop_motion_blur_scale | = | 0.5 | client | ||
asw_physicsshove | game | cheat | Shoves objects in front of you. | ||
asw_pick_stim_music | client | Shows a dialog for picking custom stim music. | |||
asw_pierce_spark_scale | = | 0.9 | client | Scale applied to piercing spark effect. | |
asw_player_avoidance | = | 1 | client | cheat | Enable/Disable player avoidance. |
asw_player_avoidance_bounce | = | 1.0 | client | cheat | Marine avoidance bounce. |
asw_player_avoidance_fakehull | = | 25.0 | client | cheat | Marine avoidance hull size. |
asw_player_avoidance_force | = | 1024 | client | cheat | Marine avoidance separation force. |
asw_player_names | = | 1 | client | Whether to show player names under marines or not. Set to 2 to show both. | |
asw_portrait_ammo | = | 1 | client | ||
asw_portrait_class | = | 1 | client | ||
asw_portrait_face | = | 1 | client | ||
asw_portrait_health_cross | = | 0 | client | ||
asw_portrait_leadership | = | 1 | client | ||
asw_portrait_scale_test | = | 0 | client | cheat | |
asw_portraits_border | = | 8 | client | Black border around HUD portraits. | |
asw_portraits_border_shrink | = | 0.5f | client | How much of the border is applied to the actual size of the portrait. | |
asw_portraits_hide | = | 0 | client | ||
asw_powerup_elasticity | = | 0.6f | client | cheat | |
asw_powerup_friction | = | -0.5f | client | cheat | |
asw_powerup_gravity | = | 1.0f | client | cheat | |
asw_precache_speech | = | 0 | game | cheat | If set, server will precache all speech files (increases load times a lot!). |
asw_prevent_ai_crouch | = | 0 | client | cheat | Prevents AI from crouching when they hold position. |
ASW_PrevMarine | game | Select your previous marine. | |||
asw_queen_debug | = | 0 | game | cheat | Display debug info about the queen. |
asw_queen_flame_flinch_chance | = | 0 | game | cheat | Chance of queen flinching when she takes fire damage. |
asw_queen_force_parasite_spawn | = | 0 | game | cheat | Set to 1 to force the queen to spawn parasites. |
asw_queen_force_spit | = | 0 | game | cheat | Set to 1 to force the queen to spit. |
asw_queen_grabber_dmg | = | 1 | game | cheat | Damager per pump per grabber. |
asw_queen_grabber_health | = | 20 | game | cheat | Initial health of the queen grabbers. |
asw_queen_health_easy | = | 2500 | game | cheat | Initial health of the Swarm Queen. |
asw_queen_health_hard | = | 5000 | game | cheat | Initial health of the Swarm Queen. |
asw_queen_health_insane | = | 6000 | game | cheat | Initial health of the Swarm Queen. |
asw_queen_health_normal | = | 3500 | game | cheat | Initial health of the Swarm Queen. |
asw_queen_max_mslash | = | 350 | game | cheat | Maximum Range of Swarm Queen moving slash attack. |
asw_queen_min_mslash | = | 160 | game | cheat | Minimum Range of Swarm Queen moving slash attack. |
asw_queen_slash_damage | = | 5 | game | cheat | Damage caused by the Swarm Queen's slash attack. |
asw_queen_slash_debug | = | 0 | game | cheat | Visualize Swarm Queen slash collision. |
asw_queen_slash_range | = | 200 | game | cheat | Range of Swarm Queen slash attack. |
asw_queen_slash_size | = | 100 | game | cheat | Padding around the Swarm Queen's claw when calculating melee attack collision. |
asw_queen_spit_autoaim_angle | = | 10 | game | cheat | Angle in degrees in which the Queen's spit attack will adjust to fire at a marine. |
asw_queen_spit_damage | = | 10 | game | cheat | Damage caused by the queen's goo spit. |
asw_queen_spit_radius | = | 350 | game | cheat | Radius of the queen's goo spit attack. |
asw_r_JeepFOV | = | 90 | client | cheat | |
asw_r_JeepViewBlendTo | = | 1 | client | cheat | |
asw_r_JeepViewBlendToScale | = | 0.03 | client | cheat | |
asw_r_JeepViewBlendToTime | = | 1.5 | client | cheat | |
asw_ragdoll_blend_test | game | cheat | Ragdoll blending test. | ||
asw_railgun_beam_lifetime | = | 0.5f | client | How long the railgun beam trails last. | |
asw_railgun_beam_width | = | 20.0f | client | Initial width of the railgun beam trail. | |
asw_railgun_force_scale | = | 60.0f | client | Force of railgun shots. | |
asw_ranger_health | = | 101.5 | game | cheat | |
asw_realistic_death_chatter | = | 0 | game | If true, only 1 nearby marine will shout about marine deaths. | |
asw_reconnect_after_outro | = | 0 | client | If set, client will reconnect to server after outro. | |
asw_red_muzzle_b | = | 128 | client | ||
asw_red_muzzle_g | = | 128 | client | ||
asw_red_muzzle_r | = | 255 | client | ||
asw_regular_floor_texture | = | [7] | game | Regular floor texture to replace. | |
asw_report_difficulty | game | cheat | Reports current skill and mission difficulty level. | ||
asw_reserve_marine_time | = | 30.0f | game | Number of seconds marines are reserved for at briefing start. | |
asw_restart_mission | game | Restarts the current mission. | |||
asw_return_chat | client | ||||
asw_rg_explosion | = | 0 | client | Should the rg tracer have an explosion at the end? | |
asw_ricochet_laser_b | = | 0 | client | Red component of ricochet rifle bounce laser. | |
asw_ricochet_laser_brightness | = | 255.0f | client | cheat | Width of the ricochet targeting laser. |
asw_ricochet_laser_fade | = | 0.5f | client | cheat | Width of the ricochet targeting laser. |
asw_ricochet_laser_g | = | 0 | client | Red component of ricochet rifle bounce laser. | |
asw_ricochet_laser_r | = | 255 | client | Red component of ricochet rifle bounce laser. | |
asw_ricochet_laser_width | = | 1.5f | client | cheat | Width of the ricochet targeting laser. |
asw_rim_atten | = | .25 | client | ||
asw_rim_falloff | = | .1 | client | ||
asw_rim_innerCone | = | 20.0 | client | ||
asw_rim_outerCone | = | 30.0 | client | ||
asw_rim_range | = | 0 | client | ||
asw_rocket_acceleration | = | 60 | game | cheat | |
asw_rocket_debug | = | 0 | game | cheat | |
asw_rocket_drag | = | 0.90 | game | cheat | |
asw_rocket_homing_range | = | 640000 | game | cheat | |
asw_rocket_hover_height | = | 10 | game | cheat | |
asw_rocket_hover_thrust | = | 60 | game | cheat | |
asw_rocket_lifetime | = | 3.0 | game | cheat | |
asw_rocket_max_speed | = | 600 | game | cheat | |
asw_rocket_min_speed | = | 280 | game | cheat | |
asw_rocket_trail_a | = | 40 | client | cheat | |
asw_rocket_trail_b | = | 128 | client | cheat | |
asw_rocket_trail_fade | = | 0.0f | client | cheat | |
asw_rocket_trail_g | = | 255 | client | cheat | |
asw_rocket_trail_life | = | 0.5f | client | cheat | |
asw_rocket_trail_material | = | [8] | client | cheat | |
asw_rocket_trail_r | = | 255 | client | cheat | |
asw_rocket_trail_width | = | 1.5f | client | cheat | |
asw_rocket_volume_time | = | 0.3 | client | Time taken to fade in rocket loop sound. | |
asw_rocket_wobble_amp | = | 90 | game | cheat | |
asw_rocket_wobble_freq | = | 0.25 | game | cheat | |
asw_room_info | game | Shows details about the current room in a randomly generated map. | |||
asw_roster_select_bypass_steam | = | 0 | client | cheat | Bypass checking if data has been downloaded from steam when selecting a Marine. |
asw_rts_controls | = | 0 | client | cheat | |
asw_run_fixed_blend | = | 0.5 | client | ||
asw_run_speed | = | 380 | client | Test of movement speed returned in animstate code. | |
asw_run_speed_scale | = | 1 | client | ||
asw_sb_gallop_max_range | = | 130.0 | game | cheat | Maximum range for shield gun to do ram attack. |
asw_sb_gallop_min_range | = | 50.0 | game | cheat | Minimum range for shield gun to do ram attack. |
asw_scanner_background | = | 1 | client | Draw black background behind minimap. | |
asw_scanner_classic | = | 0 | client | Scanner has white blips, is always pinging. | |
asw_scanner_idle_sound | = | 3 | client | Which scanner idle sound is used (from 1 to 4). | |
asw_scanner_idle_volume | = | 0.4f | client | cheat | Volume of scanner idle loop. |
asw_scanner_interlace_alpha | = | 0 | client | Alpha of interlace effect on the scanner. | |
asw_scanner_noise_alpha | = | 0 | client | Alpha of noise effect on the scanner. | |
asw_scanner_pitch_base | = | 1.2f | client | cheat | Starting pitch. |
asw_scanner_pitch_change | = | 0.2f | client | cheat | Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the scanner. |
asw_scanner_ring_scale | = | 1.0f | client | cheat | Overdraw in the scanner ring size from the blip boundary. |
asw_scanner_scanline_alpha | = | 80 | client | Alpha of scanlines on the scanner. | |
asw_scanner_scanline_double | = | 0 | client | Whether scanlines should be single or double pixel. | |
asw_scanner_warning_sound | = | 1 | client | Which scanner warning sound is used (from 1 to 3). | |
asw_scanner_warning_volume | = | 0.3f | client | cheat | Volume of scanner warning beeps. |
asw_screenflash | = | 0 | game | cheat | Alpha of damage screen flash. |
asw_sentry_debug_aim | = | 0 | game | cheat | Draw debug lines for sentry gun aim. |
asw_sentry_friendly_fire_scale | = | 0 | game | cheat | Damage scale for sentry gun friendly fire. |
asw_sentry_friendly_target | = | 0 | game | cheat | Whether the sentry targets friendlies or not. |
asw_sentry_gun_type | = | -1 | game | cheat | |
asw_sequence_speed_cap | = | 160 | client | ||
ASW_Server_LoadCampaign | game | Server loads a previously saved campaign game. | |||
ASW_Server_StartCampaign | game | Server starts a new campaign game. | |||
asw_set_drone_skin | game | cheat | Sets skin index of all drones and simple drones. | ||
asw_set_hear_pos | client | cheat | Sets fixed audio position to the current position. | ||
asw_set_solid | game | cheat | Sets solid status of current marine. | ||
asw_shake | game | cheat | Shake the screen. | ||
asw_shaman_aim_ahead_time | = | 1.0 | game | cheat | Look ahead time for shaman's heal target. |
asw_shaman_health | = | 59.8 | game | cheat | |
asw_shieldbug_death_force | = | 65000 | client | This sets the custom death force for the exploding shieldbug. | |
asw_shieldbug_defending_speedboost | = | 1.0 | game | cheat | Boost speed for the shieldbug when defending. |
asw_shieldbug_force_defend | = | 0 | game | cheat | 0 = no force, 1 = force open, 2 = force defend. |
asw_shieldbug_knockdown | = | 1 | game | cheat | If set shieldbug will knock marines down with his melee attacks. |
asw_shieldbug_knockdown_force | = | 500 | game | cheat | Magnitude of knockdown force for shieldbug's melee attack. |
asw_shieldbug_knockdown_lift | = | 300 | game | cheat | Upwards force for shieldbug's melee attack. |
asw_shieldbug_melee_force | = | 2.0 | game | cheat | Melee force of the shieldbug. |
asw_shieldbug_screen_shake | = | 1 | game | cheat | Should the shieldbug cause screen shake? |
asw_shieldbug_speedboost | = | 1.0 | game | cheat | Boost speed for the shieldbug. |
asw_shotgun_pellet_fade_length | = | 100.0f | game | Length of the trail on the shotgun pellets. | |
asw_shotgun_pellets_pass | = | 0 | game | cheat | Set to make shotgun pellets pass through aliens (as opposed to stopping on contact). |
asw_shotgun_shell_delay | = | 0.8f | client | Delay on shell casing after firing shotgun. | |
asw_show_all_singleplayer_maps | = | 0 | client | If set, offline practice option on the main menu will show all maps. | |
asw_show_marine_hints | game | Show hint manager spots. | |||
asw_show_mouse_entity | = | 0 | client | cheat | Show entity under the mouse cursor. |
asw_show_stats_in_singleplayer | = | 0 | client | Show stats screen in singleplayer. | |
asw_show_xp | client | Print local player's experience and level. | |||
asw_show_xp_details | = | 0 | client | Output experience rewards to the console | |
asw_simple_hacking | = | 0 | game | cheat | Use simple progress bar computer hacking. |
asw_sk_jeep_gauss_damage | = | 15 | game | ||
asw_skill | = | 1 | game | Game skill level. | |
asw_sniper_dlight_b | = | 250 | client | cheat | Blue component of flashlight colour. |
asw_sniper_dlight_exponent | = | 1 | client | cheat | |
asw_sniper_dlight_g | = | 250 | client | cheat | Green component of flashlight colour. |
asw_sniper_dlight_r | = | 250 | client | cheat | Red component of flashlight colour. |
asw_sniper_dlight_radius | = | 100 | client | cheat | Radius of the light around the cursor. |
asw_sniper_scope_radius | = | 100 | client | ||
asw_sniper_scope_self_illum_multiplier | = | 0.5 | client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. | |
asw_sniper_shell_delay | = | 0.7 | client | Delay on shell casing after firing rifle. | |
asw_solid_info | game | cheat | Shows solid status of current marine. | ||
asw_sounds | client | Lists sounds playing. | |||
asw_spawn_alien | game | cheat | Make the named asw_spawner spit out an alien. | ||
asw_spawn_buzzer | game | cheat | Make the name asw_spawner spit out a buzzer. | ||
asw_spawning_enabled | = | 1 | game | cheat | If set to 0, asw_spawners won't spawn aliens. |
asw_spinning_stim_cam | = | 1 | client | If set, slow motion will display a small spinning camera view. | |
asw_springcol | = | 1 | game | cheat | Use soft alien collision. |
asw_springcol_core | = | 0.33 | game | cheat | Fraction of the alien's pushaway radius that is a solid capped core. |
asw_springcol_debug | = | 0 | game | cheat | Display the direction of the pushaway vector. Set to entity index or -1 to show all. |
asw_springcol_force_scale | = | 3.0 | game | cheat | Multiplier for each individual push force. |
asw_springcol_push_cap | = | 33.0 | game | cheat | Cap on the total push vector. |
asw_springcol_radius | = | 50.0 | game | cheat | Radius of the alien's pushaway cylinder. |
asw_squad_debug | = | 1 | game | cheat | Draw debug overlays for squad movement. |
asw_squad_hotbar | client | Activate a squad hotbar button. | |||
asw_squad_inventory | client | Shows squad inventory. | |||
asw_startcampaign | client | Starts a new campaign game. | |||
asw_startstim | game | cheat | Activates a stim pack. | ||
asw_stats_scrub_time | = | 6.0 | client | cheat | Time that it takes to do the full stats time scrub. |
asw_stats_skip_marines_test | = | 0 | client | cheat | Tests removing marines 1 and 3 from the stats screen. |
asw_stats_track | = | 1 | game | Turn on//off Infested stats tracking. | |
asw_steam_cloud | = | 0 | client | Whether Swarm data should be stored in the Steam Cloud. | |
asw_steam_cloud_debug | = | 1 | client | Print Steam Cloud messages. | |
asw_stim_cam_pitch | = | 10 | client | Controls angle of the small in-picture Stim camera | |
asw_stim_cam_roll | = | 0 | client | Controls angle of the small in-picture Stim camera | |
asw_stim_cam_rotate_speed | = | 0 | client | Rotation speed of the stim camera. | |
asw_stim_cam_time | = | 0.6 | client | cheat | When time scale drops below this value, the stim cam will show. |
asw_stim_cam_x | = | -20 | client | ||
asw_stim_cam_y | = | -30 | client | ||
asw_stim_cam_yaw | = | 15 | client | Controls angle of the small in-picture Stim camera | |
asw_stim_cam_z | = | 70 | client | Controls offset of the small in-picture Stim camera | |
asw_stim_duration | = | 6.0f | game | cheat | Default duration of the stimpack slomo (medics with skills will override this nunber). |
asw_stim_music | = | [9] | game | Custom music file used for stim music. | |
asw_stim_time_scale | = | 0.35 | client | cheat | Time scale during stimpack slow motion. |
asw_stop_burning | game | cheat | Makes your marine stop burning. | ||
asw_stumble_interval | = | 2.0 | game | cheat | Min time between stumbles. |
asw_stumble_knockback | = | 300 | game | cheat | Velocity given to aliens that get knocked back. |
asw_stumble_lift | = | 300 | game | cheat | Upwards velocity given to aliens that get knocked back. |
asw_stun_grenade_time | = | 6.0 | game | cheat | How long stun grenades stun aliens for. |
asw_success_sound_delay | = | 0.0 | client | cheat | Delay before playing mission success music. |
asw_suicide | game | Kills your current marine. | |||
asw_sv_maxspeed | = | 500 | client | ||
asw_synup_chatter_chance | = | 0.2 | game | cheat | Chance of the synup chatter happening. |
asw_tech_order_hack_range | = | 1200 | game | cheat | Max range when searching for a nearby AI tech to hack for you. |
asw_teleport | game | cheat | Usage: asw_teleport <target entity>. | ||
asw_test_marinenearby | game | cheat | Tests the marine nearby util shared function. | ||
asw_test_music | client | Lists music pointer. | |||
asw_test_new_alien_jump | = | 1 | game | ||
asw_test_turret | game | cheat | Test remote turret. | ||
asw_test_wave_announce | client | cheat | Shows wave announce panel. | ||
ASW_TestLoad | game | cheat | Tests loading a savegame. | ||
ASW_TestRoute | game | cheat | Tests loading a savegame. | ||
asw_tilegen | client | cheat | Experimental tile based level generator. | ||
asw_tilegen_theme | = | example | game | Default theme selected in TileGen. | |
asw_time_scale_delay | = | 0.15 | client | cheat | Delay before timescale changes to give a chance for the client to comply and predict. |
asw_tracer_count | client | cheat | Shows number of tracers spawned. | ||
asw_tracer_style | = | 1 | client | Specify tracer style. 0=none 1=normal 2=grey line. | |
asw_trail_beam_lifetime | = | 0.5f | client | How long the pellet trails last. | |
asw_trail_beam_width | = | 3.0f | client | Initial width of the pellet trails. | |
asw_tumbler_debug | = | 0 | client | cheat | Debug info on tumbler offsets. |
asw_turret_debug_limits | = | 0 | client | cheat | Prints debug info about turret turning limits. |
asw_turret_dot | = | 0.9 | client | cheat | Dot angle above which potential targets are shown in the remote turret view. |
asw_turret_fire_rate | = | 0.1f | client | cheat | Firing rate of remote controlled turrets. |
asw_turret_fog_end | = | 1200 | client | Fog end distance for turret view. | |
asw_turret_fog_start | = | 900 | client | Fog start distance for turret view. | |
asw_turret_turn_rate | = | 50.0f | client | cheat | Turning rate of remote controlled turrets. |
asw_tutorial_save_stage | = | 0 | game | How far through the tutorial the player has got. | |
asw_uber_auto_speed_scale | = | 0.3f | game | cheat | Speed scale of uber drones when attacking. |
asw_uber_speed_scale | = | 0.5f | game | cheat | Speed scale of uber drone compared to normal. |
asw_unlock_all_locations | = | 0 | game | cheat | Unlocks all mission hexes. |
asw_update_binds | client | Makes ASI HUD elements update the detected key for various actions. | |||
asw_use_particle_tracers | = | 1 | client | cheat | Use particle tracers instead of the old school HL2 ones. |
asw_vbsp2 | = | 0 | game | ||
asw_vehicle_cam_dist | = | 412 | client | cheat | |
asw_vehicle_cam_height | = | 0 | client | cheat | |
asw_vehicle_cam_pitch | = | 45 | client | cheat | |
asw_vindicator_grenade_elasticity | = | 1.8f | game | cheat | Elasticity of vindicator grenade. |
asw_vindicator_grenade_friction | = | -1.0f | game | cheat | |
asw_vindicator_grenade_fuse | = | 3 | game | cheat | Fuse time on incendiary grenades. |
asw_vindicator_grenade_gravity | = | 0.8f | game | cheat | Gravity of vindicator grenade. |
asw_vindicator_grenade_mass | = | 10 | game | cheat | Mass of indendiary grenade. |
asw_vindicator_grenade_min_detonation_time | = | 0.05f | game | cheat | Minimum time before this grenade can detonate. |
asw_vindicator_grenade_velocity | = | 3.0 | game | cheat | Scale to the vindicator grenade initial velocity. |
asw_visrange_generic | = | 400 | client | cheat | Vismon range. |
asw_voice_side_icon | = | 0 | client | cheat | Set to 1 to use the voice indicators on the side of the screen instead of the on-screen indicators. |
asw_vote_chooser | client | ||||
asw_vote_duration | = | 30 | client | Time allowed to vote on a map/campaign/saved game change. | |
asw_vote_kick_fraction | = | 0.6 | client | Fraction of players needed to activate a kick vote. | |
asw_vote_leader_fraction | = | 0.6 | client | Fraction of players needed to activate a leader vote. | |
asw_vote_map_fraction | = | 0.6 | client | Fraction of players needed to activate a map vote. | |
asw_walk_fixed_blend | = | 0.5 | client | ||
asw_walk_point | = | 200 | client | ||
asw_walk_sequence_speed_cap | = | 50 | client | ||
asw_walk_speed | = | 175 | client | ||
asw_walk_speed_scale | = | 1 | client | ||
asw_wanderer_override | = | 0 | game | Force wanderers to spawn? | |
asw_weapon_force_scale | = | 1.0f | client | Force of weapon shots. | |
asw_weapon_max_shooting_distance | = | 1500 | client | Maximum distance of the hitscan weapons. | |
asw_weapon_pitch | = | 12 | client | ||
asw_weapon_safety_hull | = | 0 | game | cheat | Size of hull used to check for AI shots going too near a friendly. |
asw_wire_full_random | = | 0 | game | cheat | Fully randomize wire hacks. |
asw_world_healthbar_class_icon | = | 0 | client | Show class icon on mouse over. | |
asw_world_healthbars | = | 1 | client | Shows health bars in the game world. | |
asw_world_usingbars | = | 1 | client | Shows using bars in the game world. | |
asw_ww_chatter_interval_max | = | 260 | game | Max time between wildcat and wolfe conversation. | |
asw_ww_chatter_interval_min | = | 200 | game | Min time between wildcat and wolfe conversation. | |
asw_xp_screen_debug | = | 0 | client | cheat | If enabled, XP screen will show dummy player slots. |
Value Notes[]
Campaigns • Characters • Enemies • Equipment • Promotions • Skills • Weapons Background • Challenges • Console • Difficulty • Experience • Server setup • Speedrunning • Steam achievements • Strategy |