The Damage Bonus skill increases the damage dealt by most standard ranged weapons.
Effects
The amount of bonus damage from this skill varies among weapons.
Weapon | Base damage |
ºDamage increase |
Percent increase |
Damage by character | |||
---|---|---|---|---|---|---|---|
Faith | Wolfe | Bastille / Crash / Sarge | Wildcat | ||||
Assault Rifle | 5 | 1 | 20 | 6 | 7 | 8 | 9 |
Prototype Rifle | 5 | 1 | 20 | - | - | ¹8 | - |
Twin Pistols | 14 | 2 | 14 | 16 | 18 | 20 | 22 |
Bullet Sentry | 10 | 1 | 10 | 11 | 12 | 13 | 14 |
Incendiary Sentry | 35 | *0.5 | 1 | 36 | 36 | 37 | 37 |
Shotgun | 175 | ^14 | 8 | 189 | 203 | 217 | 231 |
Tesla Cannon | 1 | 0.25 | 25 | 1 | 2 | 2 | 2 |
Rail Rifle | 75 | 10 | 13 | 85 | 95 | 105 | 115 |
PDW | 7 | 1 | 14 | 8 | 9 | 10 | 11 |
Flamer | 2 | *0.5 | 25 | 3 | 3 | 4 | 4 |
Marksman Rifle | 65 | 10 | 15 | 75 | 85 | 95 | 105 |
Devastator | 77 | 7 | 9 | - | 91 | - | 105 |
Combat Rifle | 5 | 1 | 20 | 6 | 7 | 8 | 9 |
* Unclear whether this affects direct damage, afterburn, or both.
^ 2 per pellet
º per shot per skill level
¹ Applies only to Crash due to the weapon's class restriction
Notes
- A weapon's muzzle flash is affected: the higher the skill, the larger the flash.
- The Grenade Launcher and the Explosive Sentry are affected by Explosives Bonus rather than Damage Bonus, despite what the loadout screen may indicate.
- The Desert Eagle is not affected by any skill that increases damage done, including Damage Bonus.